One Year Later...


Kept you waiting, huh?

Yep, it's been a whole year since I promised I'd start my newsletter, and here we are! The 0.2 version of Wordlike has arrived, and the updated description does not do the changes justice. Before I get into the spicy details, though, I solemnly swear that I will keep my weekly(?) posts under 500 words (patch notes notwithstanding). I know too well how hard it is to invest yourself in walls of text, and you'll have enough of that in the game proper-- this way, you can pick and choose what you're interested in reading without being obligated to hear my life's story. Also, it's far easier for me to make these if I don't freeze up at the thought of writing a weekly mini-essay. A win-win situation all around, don't you think?

I might write more in the future on what's kept me beyond 'development time', but I'll leave it at that for now.

Without further ado, here are the meaty Patch Notes for v0.2:

  • The game is in now built in Godot instead of Unity!
    • For those unaware of the significance of changing game engines, this essentially means starting over from scratch with little more than the art and design plans for the game.
    • This was done for a multitude of reasons, which are substantial enough to be covered in their own post some time in the near future. Believe me, it was a tough decision to make but absolutely worth it in the end!
    • The game probably runs about 10x faster (seriously, no joke) and is much smaller in terms of file size.
  • Levels are now procedurally generated.
  • Level Exits have been added along with a floor counter to indicate how far you've gone.
  • There's a main menu now! You can change the volume here as well.
  • Touch/click compatibility has been added in the form of buttons for everything except movement and pausing.
  • Tooltips have been added! Holding the mouse over most buttons for a few seconds should inform you of their function.
  • The HUD (the Heads-Up Display that shows your hand and other useful data) no longer peeks in while you're running around.

I'll be trying to post weekly from here on out with whatever tickles my fancy in relation to the project and related topics, from unique development challenges I've faced (such as the notorious 'F-Word Conundrum'), to interesting tidbits from my studies, and even mini-reviews on similar games that I've drawn inspiration from!

'Til next time,

~Jack

Files

Wordlike (v0.2).zip 61 MB
Mar 26, 2024

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